Note: Compatibility Mode is based on Updated Textures. Updated Textures must be complete before Compatibility Mode can be created.

./:
-Delete all files and folders except "_com_assets" and this file.
=Copied all following folders and files from the Updated Textures subpack EXCEPT:
  -biomes
  -textures
  -Full List of Updated Changes.txt

blocks.json:
-Added the following entries to the top of the file:
  "flowing_lava": {
    "ambient_occlusion_exponent": 1.0,
    "sound": "liquid"
  },
  "lava": {
    "ambient_occlusion_exponent": 1.0,
    "isotropic": false,
    "sound": "liquid"
  },
  "magma": {
    "ambient_occlusion_exponent": 1.0,
    "isotropic": false
  },
  "portal": {
    "ambient_occlusion_exponent": 1.0
  },
  "sculk_catalyst": {
    "ambient_occlusion_exponent": 1.0
  },
  "sea_lantern": {
    "ambient_occlusion_exponent": 1.0
  },
  "trial_spawner": {
    "ambient_occlusion_exponent": 1.0
  },
  "vault": {
    "ambient_occlusion_exponent": 1.0
  },
-Deleted the following entries:
  UI ICONS
  -fletching_table
  SHADING
  -flowing_lava
  -lava
  -magma
  -portal
  -sculk_catalyst
  -sea_lantern
  -trial_spawner
  -vault
-Replaced the following entries:
  SHADING
  -lit_blast_furnace: "lit_blast_furnace_front_on_east_west/north_south" -> "blast_furnace_front_on"
  -lit_smoker: "lit_smoker_front_on_east_west/north_south" -> "smoker_front_on"

entity/shulker_bullet.entity.json:
=Copied from main pack, then:
-Replaced the "shell" texture filepath with the "default" filepath.

textures/:
=Copied all folders except "icon" from the Updated Textures subpack, then:
-Deleted the following folders from the "blocks" folder:
  -chest_icon
-Deleted the following files from the "blocks" folder:
  -redstone_torch_off
  -redstone_torch_on
-Deleted the following files from the "ui" folder:
  -experiencebarempty.json
  -experiencebarempty.png
  -experiencebarfull.json
  -experiencebarfull.png
  -experiencenub.png

./:
-Copied the folders from "_com_assets" into the main "com" folder.

textures/flipbook_textures.json:
=Copied from main pack, then:
-Deleted all entries past the "smoker_front_on" animation.

textures/item_texture.json:
=Copied from main pack, then:
-Replaced all "map_village" textures with "map_filled".

textures/terrain_texture.json:
=Copied from main pack, then:
-Deleted the following entries:
  UI ICONS
  -chest_inventory... (all)
  -trapped_chest_inventory... (all)
  -ender_chest_inventory... (all)
  -copper_chest_inventory... (all variants)
  -grass_carried
  -grass_carried_top

ui/debug_screen.json:
=Copied from main pack, then:
-Replaced the texture paths for "panorama_overlay", "day_panorama", and "night_panorama" with "textures/ui/empty"
-Deleted the "debug_screen" element.

ui/gameplay_common.json:
=Copied from main pack, then:
-bundle_selected_item_panel:
  -Changed "highlight_slot_bundle" texture to "highlight_slot".

ui/hud_screen.json:
=Unchanged.

ui/progress_screen.json:
=Included with "_com_assets".

ui/stonecutter_screen.json:
=Unchanged.

ui/ui_common.json:
=Copied from main pack, then:
-Changed "highlight_slot" alpha to 0.8.
-Removed all controls from "item_list" except glass panes and specific item renderer.
-Removed all controls from "selected_item_list" except glass panes and specific item renderer.

ui/..._pocket.json:
=Included with "_com_assets".